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Kyle Rasmusson
Technical designer
BATMAN BLOCKOUT
Over the course of 4 days, I set forth to create a level in Unreal Engine 4, where Batman must stop a Bank Robbery in progress by Two-Face's goons. Above, you'll find a video walk-through of the level, where I discuss my thought process as I take you along the mission. Below, there's links to both the Level Design Document and the Level executable itself, if you want to take a closer look. I had a great time building this environment, and telling a story in a genre I had never worked in before.
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Here, you'll get an idea of how the layout is setup.
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Once through the front doors, you be greeted with the ATM machines, and the stairs leading into the lobby and Information Booth.
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Looking out from the Grandfather Clock, you'll see most of the top floor.
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Here, you'll get an idea of how the layout is setup.