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BATMAN BLOCKOUT

Over the course of 4 days, I set forth to create a level in Unreal Engine 4, where Batman must stop a Bank Robbery in progress by Two-Face's goons. Above, you'll find a video walk-through of the level, where I discuss my thought process as I take you along the mission. Below, there's links to both the Level Design Document and the Level executable itself, if you want to take a closer look. I had a great time building this environment, and telling a story in a genre I had never worked in before.

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