Kyle Rasmusson
Technical designer
BATMAN BLOCKOUT
Over the course of 4 days, I set forth to create a level in Unreal Engine 4, where Batman must stop a Bank Robbery in progress by Two-Face's goons. Above, you'll find a video walk-through of the level, where I discuss my thought process as I take you along the mission. Below, there's links to both the Level Design Document and the Level executable itself, if you want to take a closer look. I had a great time building this environment, and telling a story in a genre I had never worked in before.
Here, you'll get an idea of how the layout is setup.
Once through the front doors, you be greeted with the ATM machines, and the stairs leading into the lobby and Information Booth.
Looking out from the Grandfather Clock, you'll see most of the top floor.
Here, you'll get an idea of how the layout is setup.