Kyle Rasmusson
Technical designer
Mantra by Rubyshark
This is an environmental puzzle in my level. Rock crushing machines, conveyors, and doors must be operated by the player to progress.
Another angle above the upper catwalk, showing the machines, conveyors and doors that are involved in the puzzle.
This is a mining cave that the player finds near the start of the level. They will find the entrance has collapsed.
This is an environmental puzzle in my level. Rock crushing machines, conveyors, and doors must be operated by the player to progress.
Currently under development by our junior indie team at Rubyshark, our game "Mantra" is an FPS game built in UE4, in which I am a Level Designer and served as the Lead LD in late 2020 and early 2021. We started as a team of 10 people, working for free in our spare time and it has since grown into an amazing outpost for junior game devs to cut their teeth on in a real team environment, building a real game. We've used this project as a platform for learning, growing and launching the careers of talented juniors into the game industry, with over a dozen people having now achieved that since we began in 2020.
After release, we plan to publish the game on storefronts like Steam and then provide direct access to the project itself completely for free as a learning resource.